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Wizard
WizardClass
Max. health: 75(Solo/Multi); 225 (Quest)
Max. mana: 150 (Multiplayer); 170 (Solo); 450 (Quest)
Max. strength: 125
Max. speed: 83
Starting place: Western Coast

Wizards are weak, slow and physically unimpressive; however, their true strength lies in their unparalleled command of magic. Many players consider the wizard to be the strongest class in Nox.

In-game description[]

Wizards are masters of magic. They create magical traps containing spells. They cannot wear armor and can arm themselves only with staves. Wizards commence their quests near Castle Galava.

Wizard spells[]

A wizard's spells, more than anything he wears or wields, serve as both his weapons and armor - without them he is all but defenseless. However, armed with a full spellbook and an ample supply of mana, a wizard is a fearsome foe indeed.

Wizard armor[]

Wizards have access to only the lightest of armor. The loose robes and leather boots allow them to freely channel the arcane energies that fuel their magic, performing the complex incantations and hand signs with ease. The robes and helms they wear are unique to the wizard class.

Boots[]

Cloaks[]

Helms[]

Robes[]

Wizard weapons[]

Wizards have access to a variety of staves. These range from the mundane walking stick up to and including some of the most frightful and deadly magical devices known to Nox.

Two-Handed Melee Weapons[]

Two-Handed Magic Weapons[]

Wizard ranks[1][]

  1. Initiate Wizard
  2. Apprentice Wizard
  3. Novice Wizard
  4. Adept Wizard
  5. Veteran Wizard
  6. Expert Wizard
  7. Master Wizard
  8. Great Wizard
  9. Arch-Wizard
  10. Legendary Wizard
  11. Legendary Wizard Lord

Notable Wizards[]

References[]

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