BecomePet(object) Edit


Using the script creates health bars for the 'pets'

This script is used on one NPC/monster defined in the 'object' area. When this script is used, the NPC/monster becomes friendly and is owned by the host (1st player).


  1. BecomePet(Gvar47)
  2. BecomePet(Object("Necromancer"))
  3. BecomePet(Gvar107)
  4. BecomePet(Object("KingGrand"))

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