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AggressionLevel(object,float)[]

Sets the aggression level(friendly-ness) of a monster/NPC. In object is where the object or Gvar # goes; float is the number from 0 (friendly(doesn't attack at all) to 0.83 (most aggressive), any number higher will result in unknown effects. The letter "f" must be put in before the #.

Example[]

  1. AggressionLevel(Object("UrchinFool"),f0.47)
  2. AggressionLevel(Gvar4,f0.73)
  3. AggressionLevel(Gvar102,f0)
  4. AggressionLevel(Object("Knight"),f0.83)
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