AggressionLevel(object,float)[]
Sets the aggression level(friendly-ness) of a monster/NPC. In object is where the object or Gvar # goes; float is the number from 0 (friendly(doesn't attack at all) to 0.83 (most aggressive), any number higher will result in unknown effects. The letter "f" must be put in before the #.
Example[]
- AggressionLevel(Object("UrchinFool"),f0.47)
- AggressionLevel(Gvar4,f0.73)
- AggressionLevel(Gvar102,f0)
- AggressionLevel(Object("Knight"),f0.83)